﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CrystalCore.Actors;
using CrystalCore.Libs;
using CrystalCore.Structure;
using Jitter;
using Microsoft.Xna.Framework;

namespace CrystalCore
{
    public static class ObjectHolder
    {
        public static Game GameObject;
        public static DebugDrawer GlobalDebugRenderer;
        public static World GameWorld;
        public static Camera GameCamera;

        public static LevelMap LevelMap;
        public static Player Player;
        public static Director DirectionUnit;


    }
}
